Re: [OpenDaylight Discuss] Inocybe Technologies at the service of OpenDaylight's community
Colin Dixon
Thanks for letting us know Mathieu. I second what Luis says above. I know it's a big decision and the OpenDaylight community and project will definitely benefit from having the extra hands, especially when they have your level of experience and expertise. I agree that we need to start reaching out to other projects that logically fall into the broader IT stack and interacting with them wherever we can. From my own limited experience, it seems to work best when there are people that span both communities. The obvious example is Kyle and OpenStack, but we need more and I think we're ready for more now that we have a few releases under our belt. We can partly lean on OPNFV to help, but we also need to do more. Perhaps we should put together a list of candidates and see where the interest is? As far as growing out, I think our charter is fairly broad. I know Ed was fond of saying that he was pretty sure that a high-performance, 3D raytracing engine would fall out side of our scope, but beyond that he wasn't sure. I think the bigger questions would be: are we replicating work that's being done elsewhere? if so, is there a good reason? do we have community members who have enough expertise in that area to produce good code? if not, can we find them? Thanks again for letting us know! --ColinOn Thu, Nov 6, 2014 at 7:21 PM, Luis Gomez <ecelgp@...> wrote:
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